So who are these people making these games happen? We spend our days sweating out games, and our nights fighting crime - wait, never mind; that's someone else. Meet Red Storm.
To ensure that you receive the correct information about our products, all questions should be directed to those listed on our contact info page.
Elizabeth Loverso, Director: Product Development Chris Olson, Vice President: Operations Steve Reid, Executive Vice President/Managing Director Todd Lewis, Director: Engineering
Marketing
Travis Getz, Marketing Art & Authenticity Coordinator Sam Kennedy, Marketing Artist David Uzzell, Marketing Coordinator Jason Williford, Marketing Artist Kimi Matsuzaki, Community Developer
Paul D'Agostino, Senior Systems Administrator Scott Reid, Assistant Systems Administrator
Technical Support
Greg Bonifacio, MMO Lead Technical Support Representative Fred Carmichael, Technical Support Representative Alisyn Collins, Technical Support Representative Chris Curtis, Lead Technical Support Representative Trent Giardino, Technical Support Supervisor Jason Jennings, Technical Support Representative Steve Johnson, Lead CCR, Quebec Technical Support Tish McDermott, Technical Support Representative Ted Sewall, Technical Support Representative Brent Wilkinson, North American Technical Support Manager
Engineering
Dave Asbell, Graphics Engineer Dmitriy Buluchevskiy, Engineer Jason Clark, Software Engineer Ken Cummings, QA Engineer Justin Drust, Sound Designerd Francis Dyer, Sound Designer Joseph Fernald, Software Engineer Clark Gibson, Senior Software Enginer: Lead Garner Halloran, Senior Software Engineer Rob Hunt, Software Engineer Luc Levesque, Senior Software Engineer: Graphics - Console Tommy Long, Software Engineer Matt McCallus, Software Engineer John O'Brien, Senior Software Engineer: Lead - AI Chris Port, Software Engineer Nick Reinke, Data Manager Eric Sage, Software Engineer: Graphics Joe Sauder, Software Engineer Marq Singer, Software Engineer Curtis Smith, Software Engineer: Graphics Jason Snyder, Senior Software Engineer Diana Stelmack, Software Engineer: Networking Greg Stelmack, Senior Software Engineer Chris Stoy, Software Engineer Deirdre Toomey, AI Engineer Judy Tyrer, Network Software Engineer Suzanne Vogel, Software Engineer Lucian Rowe, Network Engineer
Art
Tim Beatty, 2D Artist Andrew Bosley, Artist Jeremy Brown, Artist: Level Design-Build Marc Campbell, Artist Richard Case, Artist: Storyboard/Concept Design Michael Climer, Artist Matt Cooley, Artist Michael Cosner, Senior Artist: Cinematic Design Thomas DeVries, Senior Artist: Character Design John Dinley, Artist: Level Design-Build John Dupree, Artist/Level Builder Dan Figueroa, Object Artist Carlos Fins, Animator Andy Foltz, Artist: 2D/3D Design Mike Gehri, Artist Mike Haynes, Artist: Level Design-Build Micah Helm, Artist: Environmental Megan Hobby, Animator Jen Jahnke, Entry Level Artist Keith Kadera, Artist: Animation Dustin King, Artist Adam King, Animator Byung Lee, Character Artist Jeff McFayden, Artist: Character Design Kim Kirchstein, Artist: 2D/3D Design John Michel, Senior Artist: Level Design-Build Tony Nichols, Senior Artist: 2D/3D Design Doug Oglesby, Artist: 2D/3D Design Chris Pope, Artist David Rose, Artist: 2D/3D Design Pete Sekula, Artist: Level Design-Build David Self, Artist Chip Shirek, Artist Kevin Sizer, Artist: 2D/3D Design Brian Spencer, 2D/3D Artist Mike Suyo, Artist Brian Tate, Senior Artist: Level Design-Build Eric Terry, Senior Artist: 2D/3D Design James Trevett, 3D Artist/Level Builder Ray Tylak, Artist: Level Design-Build Donovan Valdes, Senior Artist Lance Woodward, Artist: 2D/3D Design In Young Yang, 2D/3D Artist Sou Vannavong, Artist Matt Turner, UI Artist Bill Stutte, Artist Greg Stangl, Object Artist Chuck Wilson, Level Artist Ed Brennan, Level Artist Geoff Hudson, Level Artist Daniel Gutierrez, Object Artist
Finance
Jonathan Corum, Senior Accountant Zarna Shah, Accountant
Production
Prince Arrington, Producer Robbie Edwards, Senior Producer Stuart White, Producer Casey Dickinson, Producer
Quality Control
Jaime Cardwell, Quality Control Coordinator Kellan Carr, Associate Quality Control Tester Brett Colunga, Associate Quality Control Tester Chris Curry, Senior Quality Control Lead Tester Ray Epperly, Associate Quality Control Tester David Hamlet, Quality Control Tester Adrian Lienard, Quality Control Tester Sebastian Lienard, Quality Control Tester Michael Lochrane, Quality Control Tester David LoSapio, QA/QC Manager William Matey, Associate Quality Control Tester Jessie Medlin, Associate Quality Control Tester Beau Norris, Associate Quality Assurance Analyst Thomas Reilly, Associate Quality Control Tester Mike Sanders, Quality Control Tester John Schuster, Quality Control Tester Scott Shirhall, Associate Quality Assurance Analyst
Game Design
Chris Bray, Scripter Geoff Brock, Design Documentation Specialist Richard Dansky, Manager of Design/Central Clancy Writer Keith Friedly, Designer/Creative Director Randy Greenback, Designer Vinson Johnson, Scripter Ryan McCabe, Designer Jeff McGann, Designer Randy Nash, Scripter Rob Newns, Scripter Jay Posey, Scripter Whitney Robinson, Scripter Thad Sasser, Scripter Patrick Sebring, Scripter Gary Stelmack, Designer